// assault marine script 01 //setup setorders goto ObjectivesTrigger0 inert 1 ontrigger thirdwave_moveout gotolabel assaultfirst ontrigger mdf gotolabel assaultfirst onevent autobegin gotolabel autonomous onevent autoend gotolabel resumeassault jump 0 300 400 gotoactor pathnode125 :AssaultFirst gotoactor pathnode125 sleep 2.0 :Move1 directionalpatrol 1 gotoactor pathnode0 setstance prone sleep 3.0 setstance standing :Move2 gotoactor PatrolPoint2 kill setstance crouching sleep 2.0 animplay ducksignalhurry_sh setstance standing :Move3 gotoactor PatrolPoint8 setstance crouching sleep 2.0 setstance standing :Move4 gotoactor PatrolPoint12 sleep 15.0 gotoactor ObjectivesTrigger0 :AssaultLast :ResumeAssault inert 0 directionalpatrol 1 resumepatrol AssaultFirst AssaultLast best sleep :autonomous playsound pawn "U2Female5Voice.CS_SeeEnemy001" sleep