//destroy inert 1 setproperty pawn bignoreimpactforces 1 setstationary 1 1 sethealth 99999 removeinventory giveinventory U2Weapons.weaponInvAssaultRifle // instant hit / slow projectile //giveinventory U2Weapons.weaponInvDispersion // slow projectile //giveinventory U2Weapons.weaponInvEnergyRifle // slow projectile particle/non-particle //giveinventory U2Weapons.weaponInvFlamethrower // slow particle-based "projectile" //giveinventory U2Weapons.weaponInvGrenadeLauncher // tossed projectile (aiming code uses leading) //setammo U2Weapons.ammoInvGrenadeConcussion 100 //setammo U2Weapons.ammoInvGrenadeEMP 100 //setammo U2Weapons.ammoInvGrenadeFragment 100 //setammo U2Weapons.ammoInvGrenadeIncendiary 100 //setammo U2Weapons.ammoInvGrenadeSmoke 100 //setammo U2Weapons.ammoInvGrenadeToxic 100 //giveinventory U2Weapons.weaponInvLaserRifle // instant hit //giveinventory U2Weapons.weaponInvLeechGun // tossed projectile //giveinventory U2Weapons.weaponInvPistol // instant hit //giveinventory U2Weapons.weaponInvRocketLauncher // fast projectile //giveinventory U2Weapons.weaponInvShotgun // instant hit //giveinventory U2Weapons.weaponInvSingularityCannon // slow projectile //giveinventory U2Weapons.weaponInvSniperRifle // instant hit //giveinventory U2Weapons.weaponInvTakkra // projectile -- no aiming needed sleep 4 inert 0 message "attack!"