//debugmode 7 //debugaiflags 240 debugaievents 1 debugaiflags 247 //setproperty pawn health 99999 //inert 1 sleep eventdisable autobegin eventwait seeenemy gotolabel beginpatrol_3 //----------------------------------------------------------------------------- :beginpatrol_1 //setmovespeed 0.6 gotoactor pathnode9 animloop wave01 1.0 0.0 1 sleep 5.0 setstance crouching fire 5.0 gotoactor pathnode39 setstance prone sleep 1.0 gotoactor pathnode38 setstance crouching sleep 1.0 gotoactor pathnode33 sendevent headout 1 setstance standing sleep 1.0 gotoactor pathnode5 sleep 1.0 gotolabel beginpatrol_1 sleep 1.0 :endpatrol_1 :beginpatrol_2 gotoactor pathnode9 sleep 5.0 setstance crouching gotoactor pathnode39 sleep 5.0 setstance standing gotolabel beginpatrol_2 :endpatrol_2 :beginpatrol_3 gotoactor pathnode9 :holdandfire setstance crouching sleep .4 fire 0.9 sleep .3 fire 1.0 gotolabel holdandfire gotoactor pathnode39 gotoactor pathnode38 gotoactor pathnode33 gotoactor pathnode5 gotolabel beginpatrol_3 :endpatrol_3 sleep