// Turn to player whenever threatening noise heard inert 1 debugaievents 1 debugaiflags 240 removeinventory setweapon u2weapons.weaponinvpistol gotoactor pathnode8 onevent hearnoisethreat gotolabel turnto sleep :turnto message TurnToActor! turntoactor u2playersp0 0 1 //turntoactor u2playersp0 1 1 //fire 0.2 //sleep 0.5 sleep