vs.1.0

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// Shader Constant Usage //
///////////////////////////

// c0  = Transform Matrix
// c4  = Camera Dir
// c5  = Ambient ARGB
// c6  = Sun ARGB
// c7  = Sun Dir
// c8  = Sun Half Dir
// c9  = Camera Pos
// c10 = Env Matrix
// c13 = Lights

// c90 = Fog
// c93 = (1.0f, 2.0f, 3.0f, 4.0f)
// c94 = (2.0f, 0.25f, 0.5f, 0.0f)
// c95 = (SPECULAR_STRENGTH, RANGE_POWER, SPECULAR_POWER, 0.5f)


