// // Voodoo Vince Progressive Hints // [frenchQuarter] { [courtyard] { hint1 = vince_q_b_04; hinttime1 = 4; hint2 = vince_q_b_05; hinttime2 = 3; hint3 = vince_q_b_06; hinttime3 = 3; } [bigpig] { hint1 = vince_q_d_08; hinttime1 = 5; hint2 = vince_q_d_09; hinttime2 = 3; hint3 = vince_q_d_10; hinttime3 = 4; } [mainstreet] { hint1 = vince_q_ms_15; hinttime1 = 5; hint2 = vince_q_ms_16; hinttime2 = 5; hint3 = vince_q_ms_17; hinttime3 = 5; } [theSquare] { hint1 = vince_q_s_22; hinttime1 = 5; hint2 = vince_q_s_23; hinttime2 = 5; hint3 = vince_q_s_24; hinttime3 = 10; } } [sewers] { [maintunnel] { hint1 = vince_r_mt_03; hinttime1 = 10; hint2 = vince_r_mt_04; hinttime2 = 5; hint3 = vince_r_mt_05; hinttime3 = 5; } [stealthroom] { hint1 = vince_r_dsu_4; hinttime1 = 10; } [propellerroom] { hint1 = vince_r_pr_01; hinttime1 = 10; hint2 = vince_r_pr_02; hinttime2 = 10; } } [cryptcity] { [sarcophagushustle] { hint1 = vince_cc_sh_07; hinttime1 = 15; hint2 = vince_cc_sh_08; hinttime2 = 10; hint3 = vince_cc_sh_09; hinttime3 = 5; } [gwistlethorpemausoleum] { hint1 = vince_cc_dtcc_03; hinttime1 = 20; hint2 = vince_cc_dtcc_01; hinttime2 = 10; hint3 = vince_cc_dtcc_02; hinttime3 = 10; } } [manorhouse] { [frontporch] { hint1 = vince_bm_pp_06; hinttime1 = 10; hint2 = vince_bm_pp_07; hinttime2 = 10; } [tintoyterror] { hint1 = vince_bm_ug_01; hinttime1 = 10; hint2 = vince_bm_ug_02; hinttime2 = 10; hint3 = vince_bm_ug_03; hinttime3 = 10; } [playroom] { hint1 = vince_bm_tr_02; hinttime1 = 10; hint2 = vince_bm_tr_03; hinttime2 = 10; hint3 = vince_bm_tr_04; hinttime3 = 10; } } [bayou] { [thebogwallow] { hint1 = vince_b_bw_01; hinttime1 = 10; hint2 = vince_b_bw_02; hinttime2 = 10; hint3 = vince_b_bw_03; hinttime3 = 10; } [earthwoodandwater] { hint1 = vince_b_eww_02; hinttime1 = 25; hint2 = vince_b_eww_03; hinttime2 = 10; hint3 = vince_b_eww_04; hinttime3 = 10; } } [carnival] { [landorides] { hint1 = vince_cd_lor_06; hinttime1 = 10; hint2 = vince_cd_lor_07; hinttime2 = 10; hint3 = vince_cd_lor_08; hinttime3 = 10; // If one generator is on, progress hints to min of 4 hint4 = vince_cd_lor_09; hinttime4 = 10; hint5 = vince_cd_lor_10; hinttime5 = 10; hint6 = vince_cd_lor_11; hinttime6 = 10; // If both generators are on, progress hints forced to min of 7 hint7 = vince_cd_lor_12; hinttime7 = 10; hint8 = vince_cd_lor_13; hinttime8 = 10; hint9 = vince_cd_lor_14; hinttime9 = 10; } }