//////////////////////////////////////////////////////// // // SPECIFIC PLAYER VARIABLES // ------------------------- // // THESE CAN BE USED TO OVERLOAD VARIABLES IN THE GENERIC // VARIABLES FILE // // PLEASE DON'T CHANGE THESE VALUES WITHOUT FIRST ASKING // EITHER RICH FLOWER OR CHRIS LONG. // // IF YOU DON'T UNDERSTAND WHAT A VARIABLE IS OR DOES // CHRIS (LONG) WILL BE ABLE TO HELP. // // VALUES IN BRACKETS AFTER THE COMMENT MARKER (//) FOLLOWING // VARIABLE DECLARATIONS DETERMINE THE VALID RANGE OF THE VARIABLE // * FOR EXAMPLE (0 ~ 1) DETERMINES A VARIABLE // THAT SHOULD ONLY BE SET WITHN THE RANGE OF // 0 to 1. n IS USED TO DETERMINE ANY VALUE, // BUT PLEASE BE REASONABLE! // //////////////////////////////////////////////////////// //////////////////////////////////////////////////////// // OVERLOADED GENERIC VARIABLES //////////////////////////////////////////////////////// maximum_health 650 // (0 ~ n) MAXIMUM HEALTH camera_height_offset 1.5 // (0 ~ n) HOW HIGH THE CAMERA SITS RELATIVE TO THE PLAYER turnonspotanim_degreespersecond 93 // (0 ~ n) RATE AT WHICH TURN ON SPOT ANIM TURNS ability_useswitches 1 // SET TO 1 TO ALLOW CHARACTER TO PERFORM THIS ACTION ability_usebuttons 1 // SET TO 1 TO ALLOW CHARACTER TO PERFORM THIS ACTION ability_usevalves 1 // SET TO 1 TO ALLOW CHARACTER TO PERFORM THIS ACTION //////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////