//////////////////////////////////////////////////////// // // SPECIFIC PLAYER VARIABLES // ------------------------- // // THESE CAN BE USED TO OVERLOAD VARIABLES IN THE GENERIC // VARIABLES FILE // // PLEASE DON'T CHANGE THESE VALUES WITHOUT FIRST ASKING // EITHER RICH FLOWER OR CHRIS LONG. // // IF YOU DON'T UNDERSTAND WHAT A VARIABLE IS OR DOES // CHRIS (LONG) WILL BE ABLE TO HELP. // // VALUES IN BRACKETS AFTER THE COMMENT MARKER (//) FOLLOWING // VARIABLE DECLARATIONS DETERMINE THE VALID RANGE OF THE VARIABLE // * FOR EXAMPLE (0 ~ 1) DETERMINES A VARIABLE // THAT SHOULD ONLY BE SET WITHN THE RANGE OF // 0 to 1. n IS USED TO DETERMINE ANY VALUE, // BUT PLEASE BE REASONABLE! // //////////////////////////////////////////////////////// //////////////////////////////////////////////////////// // OVERLOADED GENERIC VARIABLES //////////////////////////////////////////////////////// turnonspotanim_degreespersecond 96.7 // (0 ~ n) RATE AT WHICH TURN ON SPOT ANIM TURNS maximum_grenades_held 5 // (0 ~ n) MAXIMUM NUMBER OF HAND GRENADES THAT CAN BE HELD (0 IS NO HAND GRENADE ABILITY) ability_hostage_rescue 1 // SET TO 1 TO ALLOW CHARACTER TO PERFORM THIS ACTION ability_defuse_bomb 1 // SET TO 1 TO ALLOW CHARACTER TO PERFORM THIS ACTION ability_rewire_fusebox 1 // SET TO 1 TO ALLOW CHARACTER TO PERFORM THIS ACTION ability_lockpick 1 // SET TO 1 TO ALLOW CHARACTER TO PERFORM THIS ACTION ability_useswitches 1 // SET TO 1 TO ALLOW CHARACTER TO PERFORM THIS ACTION ability_usebuttons 1 // SET TO 1 TO ALLOW CHARACTER TO PERFORM THIS ACTION ability_usevalves 1 // SET TO 1 TO ALLOW CHARACTER TO PERFORM THIS ACTION //////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////