//////////////////////////////////////////////////////// // // SPECIFIC PLAYER VARIABLES // ------------------------- // // THESE CAN BE USED TO OVERLOAD VARIABLES IN THE GENERIC // VARIABLES FILE // // PLEASE DON'T CHANGE THESE VALUES WITHOUT FIRST ASKING // EITHER RICH FLOWER OR CHRIS LONG. // // IF YOU DON'T UNDERSTAND WHAT A VARIABLE IS OR DOES // CHRIS (LONG) WILL BE ABLE TO HELP. // // VALUES IN BRACKETS AFTER THE COMMENT MARKER (//) FOLLOWING // VARIABLE DECLARATIONS DETERMINE THE VALID RANGE OF THE VARIABLE // * FOR EXAMPLE (0 ~ 1) DETERMINES A VARIABLE // THAT SHOULD ONLY BE SET WITHN THE RANGE OF // 0 to 1. n IS USED TO DETERMINE ANY VALUE, // BUT PLEASE BE REASONABLE! // //////////////////////////////////////////////////////// //////////////////////////////////////////////////////// // OVERLOADED GENERIC VARIABLES //////////////////////////////////////////////////////// maximum_health 750 // (0 ~ n) MAXIMUM HEALTH ability_useswitches 1 // SET TO 1 TO ALLOW CHARACTER TO PERFORM THIS ACTION ability_usebuttons 1 // SET TO 1 TO ALLOW CHARACTER TO PERFORM THIS ACTION ability_usevalves 1 // SET TO 1 TO ALLOW CHARACTER TO PERFORM THIS ACTION turnonspotanim_degreespersecond 93 // (0 ~ n) RATE AT WHICH TURN ON SPOT ANIM TURNS ability_hostage_rescue 1 // SET TO 1 TO ALLOW CHARACTER TO PERFORM THIS ACTION ability_keypads 1 // SET TO 1 TO ALLOW CHARACTER TO PERFORM THIS ACTION camera_distance_from_player 4.0 // (0 ~ n) HOW FAR AWAY (IN THE XZ PLANE) FROM THE PLAYER THE CAMERA SITS camera_height_offset 1.6 // (0 ~ n) HOW HIGH THE CAMERA SITS RELATIVE TO THE PLAYER camera_crouch_height_adjust 0.35 // (0 ~ n) HOW MUCH THE CAMERA MOVES DOWN WHEN THE CHARACTER CROUCHES camera_right_adjust_close_scale 0.45 // (0 ~ n) HOW MUCH TO SCALE THE RIGHT OFFSET WHEN THE CAMERA IS FORCED CLOSE IN (MOVES CAMERA CLOSER TO THE HEAD TO KEEP THE PLAYER IN VIEW) (!NOT VALID WHEN GUN IS RAISED!) //////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////