[DIRECTORIES] BASE_DIR "animations" PROP_BODY player PROP_CUE cue PROP_FACE facial PROP_GLASS glass PROP_CHALK chalk PROP_REST rest PROP_XREST XRest PROP_XXREST XXRest PROP_SPIDER Spider PROP_XSPIDER XSpider PROP_XXSPIDER XXSpider PROP_SWAN Swan PROP_CUEEXT_SHORT "small_extension" PROP_CUEEXT_LONG "long_extension" PROP_TROPHY Trophy D2 "ShortBody\Incidental" D3 "ShortBody\Walkaround" D4 "Celebration\ShortPlayer" #animnames are built up with BASE_DIR\DIRx\PROP_x\Mode****.bca [ANIMATIONS] # thoughtful anims THOUGHT_RIN D1 Mode_033_Thought_R_IN PROP_FACE THOUGHT_RLOOP D1 Mode_034_Thought_R_LOOP PROP_FACE THOUGHT_RMAIN D1 Mode_035_Thought_R_ANIM PROP_FACE THOUGHT_REND D1 Mode_036_Thought_R_END PROP_FACE THOUGHT_CIN D1 Mode_025_Thought_C_IN PROP_FACE THOUGHT_CLOOP D1 Mode_026_Thought_C_LOOP PROP_FACE THOUGHT_CMAIN D1 Mode_027_Thought_C_ANIM PROP_FACE THOUGHT_CEND D1 Mode_028_Thought_C_END PROP_FACE THOUGHT_LIN D1 Mode_029_Thought_L_IN PROP_FACE THOUGHT_LLOOP D1 Mode_030_Thought_L_LOOP PROP_FACE THOUGHT_LMAIN D1 Mode_031_Thought_L_ANIM PROP_FACE THOUGHT_LEND D1 Mode_032_Thought_L_END PROP_FACE # anxious anims ANX_C_IN D1 Mode_001_Anx_C_IN PROP_FACE ANX_C_LOOP D1 Mode_002_Anx_C_LOOP PROP_FACE ANX_C_MAIN D1 Mode_003_Anx_C_ANIM PROP_FACE ANX_C_END D1 Mode_004_Anx_C_END PROP_FACE ANX_L_IN D1 Mode_005_Anx_L_IN PROP_FACE ANX_L_LOOP D1 Mode_006_Anx_L_LOOP PROP_FACE ANX_L_MAIN D1 Mode_007_Anx_L_ANIM PROP_FACE ANX_L_END D1 Mode_008_Anx_L_END PROP_FACE ANX_R_IN D1 Mode_009_Anx_R_IN PROP_FACE ANX_R_LOOP D1 Mode_010_Anx_R_LOOP PROP_FACE ANX_R_MAIN D1 Mode_011_Anx_R_ANIM PROP_FACE ANX_R_END D1 Mode_012_Anx_R_END PROP_FACE # calm anims CALM_C_IN D1 Mode_013_Calm_C_IN PROP_FACE CALM_C_LOOP D1 Mode_014_Calm_C_LOOP PROP_FACE CALM_C_MAIN D1 Mode_015_Calm_C_ANIM PROP_FACE CALM_C_END D1 Mode_016_Calm_C_END PROP_FACE CALM_L_IN D1 Mode_017_Calm_L_IN PROP_FACE CALM_L_LOOP D1 Mode_018_Calm_L_LOOP PROP_FACE CALM_L_MAIN D1 Mode_019_Calm_L_ANIM PROP_FACE CALM_L_END D1 Mode_020_Calm_L_END PROP_FACE CALM_R_IN D1 Mode_021_Calm_R_IN PROP_FACE CALM_R_LOOP D1 Mode_022_Calm_R_LOOP PROP_FACE CALM_R_MAIN D1 Mode_023_Calm_R_ANIM PROP_FACE CALM_R_END D1 Mode_024_Calm_R_END PROP_FACE # incidental anim ANIM_STAND_IDLE1 D2 Mode001 PROP_BODY PROP_CUE PROP_CHALK ANIM_STAND_IDLE2 D2 Mode002 PROP_BODY PROP_CUE ANIM_STAND_IDLE3 D2 Mode003 PROP_BODY PROP_CUE ANIM_STAND_IDLE4 D2 Mode004 PROP_BODY PROP_CUE PROP_CHALK ANIM_STAND_IDLE5 D2 Mode005 PROP_BODY PROP_CUE PROP_CHALK ANIM_STAND_IDLE6 D2 Mode006 PROP_BODY PROP_CUE PROP_CHALK ANIM_STAND_IDLE7 D2 Mode007 PROP_BODY PROP_CUE PROP_CHALK ANIM_STAND_IDLE8 D2 Mode008 PROP_BODY PROP_CUE PROP_CHALK ANIM_STAND_IDLE9 D2 Mode009 PROP_BODY PROP_CUE PROP_CHALK ANIM_STAND_IDLE10 D2 Mode010 PROP_BODY PROP_CUE ANIM_STAND_IDLE11 D2 Mode011 PROP_BODY PROP_CUE ANIM_STAND_IDLE12 D2 Mode012 PROP_BODY PROP_CUE ANIM_STAND_IDLE13 D2 Mode013 PROP_BODY PROP_CUE ANIM_STAND_IDLE14 D2 Mode014 PROP_BODY PROP_CUE ANIM_ARENA_ENTRY_FLAT D2 004_Hendry PROP_BODY PROP_CUE ANIM_ARENA_ENTRY_IDLE D2 010_Hendry PROP_BODY PROP_CUE ANIM_WIN D4 Winner_Player PROP_BODY PROP_TROPHY ANIM_LOSE D4 Loser_Player PROP_BODY ANIM_TROPHY_LIFT_01 D4 Winner_TrophyLift_01 PROP_BODY PROP_TROPHY UNSCREW_CUE D2 Mode200 PROP_BODY PROP_CUE UNSCREW_CUESHORT D2 Mode201 PROP_BODY PROP_CUE PROP_CUEEXT_SHORT UNSCREW_CUELONG D2 Mode202 PROP_BODY PROP_CUE PROP_CUEEXT_LONG SAT_DISPONDANT D2 Mode042 PROP_BODY PROP_CUE SAT_LONGWAIT_IN D2 Mode072 PROP_BODY PROP_CUE SAT_LONGWAIT_LOOP D2 Mode074 PROP_BODY PROP_CUE SAT_LONGWAIT_OUT D2 Mode075 PROP_BODY PROP_CUE SAT_WORRIED D2 008_Ronnie PROP_BODY PROP_CUE SAT_NEUTRAL_CYCLE D2 Mode079 PROP_BODY PROP_CUE