/***************************************************************************** File created by SCEA Sound Tool (Windows) This bank has included names. This means you can trigger the sounds using the snd_PlaySoundByName API. The beauty of this system is that you (and the sound designer) no longer need to worry about rebuilding the executable whenever the sound designer removes sounds from the bank. If you use straight sound indexes to trigger sounds, one removed sound could throw all the indexes off. If you use the name #defines below as u_long128s you will not have to worry about this. If the specified sound isn't in the bank you will get a plain text message telling you the name of the sound that couldn't be found. The other advantage is that you can treat these u_long128s as null terminated strings. This is very useful for tools (e.g. letting the artist tag animation frames with sound IDs that will be resolved at run-time.) Using this method, the sound designer can supply the artist with a list of names, the artist can tag frames with strings that you stuff into your animation data as u_long128s, and everyone can hear the result WITHOUT the need to recompile the game! These u_long128s are 15 character strings... guaranteed to be null terminated. The index defines are still provided should you still decide to go that route. *****************************************************************************/ #ifndef SND_BNK_MAIN #define SND_BNK_MAIN 0x0 #ifndef SND_BNK_MAIN_NAME #define SND_BNK_MAIN_NAME 0x000000006e69616d #endif #ifndef SND_INDX_CURSOR_CLK #define SND_INDX_CURSOR_CLK 0 #define SND_NAME_CURSOR_CLK 0x0000000000006b6c635f726f73727563LL // cursor_clk #endif #ifndef SND_INDX_SEL_CHIME #define SND_INDX_SEL_CHIME 1 #define SND_NAME_SEL_CHIME 0x00000000000000656d6968635f6c6573LL // sel_chime #endif #ifndef SND_INDX_WASH_SHAKER #define SND_INDX_WASH_SHAKER 2 #define SND_NAME_WASH_SHAKER 0x000000000072656b6168735f68736177LL // wash_shaker #endif #ifndef SND_INDX_SWISH_HI_01 #define SND_INDX_SWISH_HI_01 3 #define SND_NAME_SWISH_HI_01 0x000000000031305f69685f6873697773LL // swish_hi_01 #endif #ifndef SND_INDX_SWISH_LO_01 #define SND_INDX_SWISH_LO_01 4 #define SND_NAME_SWISH_LO_01 0x000000000031305f6f6c5f6873697773LL // swish_lo_01 #endif #ifndef SND_INDX_SWISH_LO_02 #define SND_INDX_SWISH_LO_02 5 #define SND_NAME_SWISH_LO_02 0x000000000032305f6f6c5f6873697773LL // swish_lo_02 #endif #ifndef SND_INDX_SWISH_LO_03 #define SND_INDX_SWISH_LO_03 6 #define SND_NAME_SWISH_LO_03 0x000000000033305f6f6c5f6873697773LL // swish_lo_03 #endif #ifndef SND_INDX_SWISH_LO_04 #define SND_INDX_SWISH_LO_04 7 #define SND_NAME_SWISH_LO_04 0x000000000034305f6f6c5f6873697773LL // swish_lo_04 #endif #ifndef SND_INDX_HIT_01 #define SND_INDX_HIT_01 8 #define SND_NAME_HIT_01 0x0000000000000000000031305f746968LL // hit_01 #endif #ifndef SND_INDX_HIT_02 #define SND_INDX_HIT_02 9 #define SND_NAME_HIT_02 0x0000000000000000000032305f746968LL // hit_02 #endif #ifndef SND_INDX_HIT_03 #define SND_INDX_HIT_03 10 #define SND_NAME_HIT_03 0x0000000000000000000033305f746968LL // hit_03 #endif #ifndef SND_INDX_HIT_04 #define SND_INDX_HIT_04 11 #define SND_NAME_HIT_04 0x0000000000000000000034305f746968LL // hit_04 #endif #ifndef SND_INDX_JACK_DAM1_01 #define SND_INDX_JACK_DAM1_01 12 #define SND_NAME_JACK_DAM1_01 0x0000000031305f316d61645f6b63616aLL // jack_dam1_01 #endif #ifndef SND_INDX_JACK_DAM1_02 #define SND_INDX_JACK_DAM1_02 13 #define SND_NAME_JACK_DAM1_02 0x0000000032305f316d61645f6b63616aLL // jack_dam1_02 #endif #ifndef SND_INDX_JACK_DAM1_03 #define SND_INDX_JACK_DAM1_03 14 #define SND_NAME_JACK_DAM1_03 0x0000000033305f316d61645f6b63616aLL // jack_dam1_03 #endif #ifndef SND_INDX_JACK_DAM1_04 #define SND_INDX_JACK_DAM1_04 15 #define SND_NAME_JACK_DAM1_04 0x0000000034305f316d61645f6b63616aLL // jack_dam1_04 #endif #ifndef SND_INDX_JACK_DAM2_01 #define SND_INDX_JACK_DAM2_01 16 #define SND_NAME_JACK_DAM2_01 0x0000000031305f326d61645f6b63616aLL // jack_dam2_01 #endif #ifndef SND_INDX_JACK_DAM2_02 #define SND_INDX_JACK_DAM2_02 17 #define SND_NAME_JACK_DAM2_02 0x0000000032305f326d61645f6b63616aLL // jack_dam2_02 #endif #ifndef SND_INDX_JACK_DAM2_03 #define SND_INDX_JACK_DAM2_03 18 #define SND_NAME_JACK_DAM2_03 0x0000000033305f326d61645f6b63616aLL // jack_dam2_03 #endif #ifndef SND_INDX_JACK_DAM2_04 #define SND_INDX_JACK_DAM2_04 19 #define SND_NAME_JACK_DAM2_04 0x0000000034305f326d61645f6b63616aLL // jack_dam2_04 #endif #ifndef SND_INDX_JACK_DAM3_01 #define SND_INDX_JACK_DAM3_01 20 #define SND_NAME_JACK_DAM3_01 0x0000000031305f336d61645f6b63616aLL // jack_dam3_01 #endif #ifndef SND_INDX_JACK_DAM3_02 #define SND_INDX_JACK_DAM3_02 21 #define SND_NAME_JACK_DAM3_02 0x0000000032305f336d61645f6b63616aLL // jack_dam3_02 #endif #ifndef SND_INDX_JACK_DAM3_03 #define SND_INDX_JACK_DAM3_03 22 #define SND_NAME_JACK_DAM3_03 0x0000000033305f336d61645f6b63616aLL // jack_dam3_03 #endif #ifndef SND_INDX_JACK_DAM3_04 #define SND_INDX_JACK_DAM3_04 23 #define SND_NAME_JACK_DAM3_04 0x0000000034305f336d61645f6b63616aLL // jack_dam3_04 #endif #ifndef SND_INDX_JACK_DAM4_01 #define SND_INDX_JACK_DAM4_01 24 #define SND_NAME_JACK_DAM4_01 0x0000000031305f346d61645f6b63616aLL // jack_dam4_01 #endif #ifndef SND_INDX_JACK_DAM4_02 #define SND_INDX_JACK_DAM4_02 25 #define SND_NAME_JACK_DAM4_02 0x0000000032305f346d61645f6b63616aLL // jack_dam4_02 #endif #ifndef SND_INDX_JACK_DAM4_03 #define SND_INDX_JACK_DAM4_03 26 #define SND_NAME_JACK_DAM4_03 0x0000000033305f346d61645f6b63616aLL // jack_dam4_03 #endif #ifndef SND_INDX_JACK_DAM4_04 #define SND_INDX_JACK_DAM4_04 27 #define SND_NAME_JACK_DAM4_04 0x0000000034305f346d61645f6b63616aLL // jack_dam4_04 #endif #ifndef SND_INDX_OMI_DAM1_01 #define SND_INDX_OMI_DAM1_01 28 #define SND_NAME_OMI_DAM1_01 0x000000000031305f316d61645f696d6fLL // omi_dam1_01 #endif #ifndef SND_INDX_OMI_DAM1_02 #define SND_INDX_OMI_DAM1_02 29 #define SND_NAME_OMI_DAM1_02 0x000000000032305f316d61645f696d6fLL // omi_dam1_02 #endif #ifndef SND_INDX_OMI_DAM1_03 #define SND_INDX_OMI_DAM1_03 30 #define SND_NAME_OMI_DAM1_03 0x000000000033305f316d61645f696d6fLL // omi_dam1_03 #endif #ifndef SND_INDX_OMI_DAM1_04 #define SND_INDX_OMI_DAM1_04 31 #define SND_NAME_OMI_DAM1_04 0x000000000034305f316d61645f696d6fLL // omi_dam1_04 #endif #ifndef SND_INDX_OMI_DAM2_01 #define SND_INDX_OMI_DAM2_01 32 #define SND_NAME_OMI_DAM2_01 0x000000000031305f326d61645f696d6fLL // omi_dam2_01 #endif #ifndef SND_INDX_OMI_DAM2_02 #define SND_INDX_OMI_DAM2_02 33 #define SND_NAME_OMI_DAM2_02 0x000000000032305f326d61645f696d6fLL // omi_dam2_02 #endif #ifndef SND_INDX_OMI_DAM2_03 #define SND_INDX_OMI_DAM2_03 34 #define SND_NAME_OMI_DAM2_03 0x000000000033305f326d61645f696d6fLL // omi_dam2_03 #endif #ifndef SND_INDX_OMI_DAM2_04 #define SND_INDX_OMI_DAM2_04 35 #define SND_NAME_OMI_DAM2_04 0x000000000034305f326d61645f696d6fLL // omi_dam2_04 #endif #ifndef SND_INDX_OMI_DAM3_01 #define SND_INDX_OMI_DAM3_01 36 #define SND_NAME_OMI_DAM3_01 0x000000000031305f336d61645f696d6fLL // omi_dam3_01 #endif #ifndef SND_INDX_OMI_DAM3_02 #define SND_INDX_OMI_DAM3_02 37 #define SND_NAME_OMI_DAM3_02 0x000000000032305f336d61645f696d6fLL // omi_dam3_02 #endif #ifndef SND_INDX_OMI_DAM3_03 #define SND_INDX_OMI_DAM3_03 38 #define SND_NAME_OMI_DAM3_03 0x000000000033305f336d61645f696d6fLL // omi_dam3_03 #endif #ifndef SND_INDX_OMI_DAM3_04 #define SND_INDX_OMI_DAM3_04 39 #define SND_NAME_OMI_DAM3_04 0x000000000034305f336d61645f696d6fLL // omi_dam3_04 #endif #ifndef SND_INDX_OMI_DAM4_01 #define SND_INDX_OMI_DAM4_01 40 #define SND_NAME_OMI_DAM4_01 0x000000000031305f346d61645f696d6fLL // omi_dam4_01 #endif #ifndef SND_INDX_OMI_DAM4_02 #define SND_INDX_OMI_DAM4_02 41 #define SND_NAME_OMI_DAM4_02 0x000000000032305f346d61645f696d6fLL // omi_dam4_02 #endif #ifndef SND_INDX_OMI_DAM4_03 #define SND_INDX_OMI_DAM4_03 42 #define SND_NAME_OMI_DAM4_03 0x000000000033305f346d61645f696d6fLL // omi_dam4_03 #endif #ifndef SND_INDX_OMI_DAM4_04 #define SND_INDX_OMI_DAM4_04 43 #define SND_NAME_OMI_DAM4_04 0x000000000034305f346d61645f696d6fLL // omi_dam4_04 #endif #ifndef SND_INDX_JACK_EYE_DASHI #define SND_INDX_JACK_EYE_DASHI 44 #define SND_NAME_JACK_EYE_DASHI 0x000069687361645f6579655f6b63616aLL // jack_eye_dashi #endif #ifndef SND_INDX_JACK_2TON_TUN #define SND_INDX_JACK_2TON_TUN 45 #define SND_NAME_JACK_2TON_TUN 0x0000006e75745f6e6f74325f6b63616aLL // jack_2ton_tun #endif #ifndef SND_INDX_JACK_FIST_TEB #define SND_INDX_JACK_FIST_TEB 46 #define SND_NAME_JACK_FIST_TEB 0x0000006265745f747369665f6b63616aLL // jack_fist_teb #endif #ifndef SND_INDX_JACK_XLOSERS #define SND_INDX_JACK_XLOSERS 47 #define SND_NAME_JACK_XLOSERS 0x00000000737265736f6c785f6b63616aLL // jack_xlosers #endif #ifndef SND_INDX_JACK_JBOTS_ATK #define SND_INDX_JACK_JBOTS_ATK 48 #define SND_NAME_JACK_JBOTS_ATK 0x00006b74615f73746f626a5f6b63616aLL // jack_jbots_atk #endif #ifndef SND_INDX_BOTHJO_GYTANPAI #define SND_INDX_BOTHJO_GYTANPAI 49 #define SND_NAME_BOTHJO_GYTANPAI 0x006961706e617479675f6f6a68746f62LL // bothjo_gytanpai #endif #ifndef SND_INDX_OMI_CHALLENGE #define SND_INDX_OMI_CHALLENGE 50 #define SND_NAME_OMI_CHALLENGE 0x00000065676e656c6c6168635f696d6fLL // omi_challenge #endif #ifndef SND_INDX_OMI_EYE_DASHI #define SND_INDX_OMI_EYE_DASHI 51 #define SND_NAME_OMI_EYE_DASHI 0x00000069687361645f6579655f696d6fLL // omi_eye_dashi #endif #ifndef SND_INDX_OMI_FIST_TEB #define SND_INDX_OMI_FIST_TEB 52 #define SND_NAME_OMI_FIST_TEB 0x000000006265745f747369665f696d6fLL // omi_fist_teb #endif #ifndef SND_INDX_OMI_2TON_TUN #define SND_INDX_OMI_2TON_TUN 53 #define SND_NAME_OMI_2TON_TUN 0x000000006e75745f6e6f74325f696d6fLL // omi_2ton_tun #endif #ifndef SND_INDX_DOJO_SGW_ALERT #define SND_INDX_DOJO_SGW_ALERT 54 #define SND_NAME_DOJO_SGW_ALERT 0x00007472656c615f7767735f6f6a6f64LL // dojo_sgw_alert #endif #ifndef SND_INDX_FIRE_BG_LP #define SND_INDX_FIRE_BG_LP 55 #define SND_NAME_FIRE_BG_LP 0x000000000000706c5f67625f65726966LL // fire_bg_lp #endif #ifndef SND_INDX_JACKBOT_DAM_01 #define SND_INDX_JACKBOT_DAM_01 56 #define SND_NAME_JACKBOT_DAM_01 0x000031305f6d61645f746f626b63616aLL // jackbot_dam_01 #endif #ifndef SND_INDX_JACKBOT_DAM_02 #define SND_INDX_JACKBOT_DAM_02 57 #define SND_NAME_JACKBOT_DAM_02 0x000032305f6d61645f746f626b63616aLL // jackbot_dam_02 #endif #ifndef SND_INDX_JACKBOT_DAM_03 #define SND_INDX_JACKBOT_DAM_03 58 #define SND_NAME_JACKBOT_DAM_03 0x000033305f6d61645f746f626b63616aLL // jackbot_dam_03 #endif #ifndef SND_INDX_JACKBOT_DTH_01 #define SND_INDX_JACKBOT_DTH_01 59 #define SND_NAME_JACKBOT_DTH_01 0x000031305f6874645f746f626b63616aLL // jackbot_dth_01 #endif #ifndef SND_INDX_JACKBOT_DTH_02 #define SND_INDX_JACKBOT_DTH_02 60 #define SND_NAME_JACKBOT_DTH_02 0x000032305f6874645f746f626b63616aLL // jackbot_dth_02 #endif #ifndef SND_INDX_JACKBOT_DTH_03 #define SND_INDX_JACKBOT_DTH_03 61 #define SND_NAME_JACKBOT_DTH_03 0x000033305f6874645f746f626b63616aLL // jackbot_dth_03 #endif #ifndef SND_INDX_JACKBOT_DEB_01 #define SND_INDX_JACKBOT_DEB_01 62 #define SND_NAME_JACKBOT_DEB_01 0x000031305f6265645f746f626b63616aLL // jackbot_deb_01 #endif #ifndef SND_INDX_JACKBOT_DEB_02 #define SND_INDX_JACKBOT_DEB_02 63 #define SND_NAME_JACKBOT_DEB_02 0x000032305f6265645f746f626b63616aLL // jackbot_deb_02 #endif #ifndef SND_INDX_VASE_BREAK_01 #define SND_INDX_VASE_BREAK_01 64 #define SND_NAME_VASE_BREAK_01 0x00000031305f6b616572625f65736176LL // vase_break_01 #endif #ifndef SND_INDX_VASE_BREAK_02 #define SND_INDX_VASE_BREAK_02 65 #define SND_NAME_VASE_BREAK_02 0x00000032305f6b616572625f65736176LL // vase_break_02 #endif #define SND_BNK_MAIN_MAX_SOUND_ID 65 #define SND_BNK_MAIN_TOTAL_SOUNDS 66 #endif