# # missions.ysc # set MISSIONNAME00 "Back to Basics" set MISSIONNAME01 "Into Action" set MISSIONNAME02 "Beneath the Surface" set MISSIONNAME03 "My Kind of Zone" set MISSIONNAME05 "The Spanners´ Midnight Party" set MISSIONNAME06 "Guns and Games" set MISSIONNAME07 "Fracas in the Fjords" set MISSIONNAME08 "The Shortest Straw" set MISSIONNAME09 "Strangers in the Fright" set MISSIONNAME10 "A Scorched Friend Policy" set MISSIONNAME12 "A Nursemaid in the Darkness" set MISSIONNAME13 "Rusty Steel on the Tracks" set MISSIONNAME14 "The Source" set MISSIONNAME15 "Home Sweet Home" set MISSIONNAME16 "Cheek to Cheek" set MISSIONNAME17 "A Squirt with Attitude" set MISSIONNAME18 "Looking up old Friends" set MISSIONNAME19 "The Veiling Damps" set MISSIONNAME20 "Escape to Victory" set MISSIONNAME21 "Surprise Delivery" set MISSIONNAME23 "The Clash" set MISSIONNAME24 "Confrontation" set LD_LOCA "localizing: " set LD_STAT "status: " set LD_WP "weapons: " set LD_NWP "new weapon: " set LD_NFCT "new function: " set LD_LOCA_PRO "Proteus. \n" set LD_LOCA_FTZ "FTZ / Central. \n" set LD_LOCA_FJR "FTZ / Fjord Area. \n" set LD_LOCA_BTF "Bitterfeld Zone. \n" set LD_LOCA_DST "Northern DST Zone. \n" set LD_WP_SPACE " " set LD_WP_STR_LS "Laser / " set LD_WP_STR_MS "Missiles / " set LD_WP_STR_MG "Machine Gun / " set LD_WP_STR_RG "Rail Gun / " set LD_WP_STR_NP "Napalm Gun / " set LD_NWP_1 "Missiles / empty. " set LD_NWP_2 "Machine Gun / acquired." set LD_NWP_3 "Rail Gun / acquired." set LD_NWP_4 "Napalm Gun / unauthorized." set LD_NFCT_1 "Disabler / acquired." set LD_NFCT_2 "Target Marker / acquired." set LD_WPSTAT_STR_1 "unknown.\n" set LD_WPSTAT_STR_2 "recharged.\n" set LD_WPSTAT_STR_3 "unchanged.\n" set LD_WPSTAT_STR_4 "ok.\n" set LD_WPSTAT_STR_5 "empty.\n" set LD_STAT_STR1 "ok. \n" set LD_STAT_STR2 "patched up. \n" set LD_STAT_STR3 "unchanged. \n" set LD_STAT_STR4 "confiscated. Tinkered with.\n" # # language: german # if {$LANGUAGE == "german"} { set MISSIONNAME00 "Wieder im Spiel" set MISSIONNAME01 "Der Vorbote" set MISSIONNAME02 "Unter der Oberfläche" set MISSIONNAME03 "Einsatz in der FTZ" set MISSIONNAME05 "Hanks Mondscheinparty" set MISSIONNAME06 "Kühe und Kanonen" set MISSIONNAME07 "Echos in den Fjorden" set MISSIONNAME08 "Kanonenfutter" set MISSIONNAME09 "Neue Freunde" set MISSIONNAME10 "Flammender Morgen" set MISSIONNAME12 "Streifzug im Dunkel" set MISSIONNAME13 "Das Opfer" set MISSIONNAME14 "Annäherung" set MISSIONNAME15 "Heimspiel" set MISSIONNAME16 "Schock Cheek" set MISSIONNAME17 "Strahl Stärke 17" set MISSIONNAME18 "Zurück in der Zone" set MISSIONNAME19 "Schatten im Nebel" set MISSIONNAME20 "Der Ausbruch" set MISSIONNAME21 "Geliebte Bombe" set MISSIONNAME23 "Klimax" set MISSIONNAME24 "Konfrontation" set LD_LOCA "Lokalisiere: " set LD_STAT "Status: " set LD_WP "Waffen: " set LD_NWP "Neue Waffe: " set LD_NFCT "Neue Funktion: " set LD_LOCA_PRO "Proteus. \n" set LD_LOCA_FTZ "FTZ / Zentralgebiet.\n" set LD_LOCA_FJR "FTZ / Fjords. \n" set LD_LOCA_BTF "Bitterfeld Zone. \n" set LD_LOCA_DST "Nördliche DST Zone. \n" set LD_WP_SPACE " " set LD_WP_STR_LS "Laser / " set LD_WP_STR_MS "Missiles / " set LD_WP_STR_MG "MG / " set LD_WP_STR_RG "Rail Gun / " set LD_WP_STR_NP "Napalm Gun / " set LD_NWP_1 "Missiles / leer." set LD_NWP_2 "MG / erhalten." set LD_NWP_3 "Rail Gun / erhalten." set LD_NWP_4 "Napalm Gun / unautorisiert." set LD_NFCT_1 "Disabler / erhalten." set LD_NFCT_2 "Target Marker / erhalten." set LD_WPSTAT_STR_1 "unbekannt.\n" set LD_WPSTAT_STR_2 "aufgeladen.\n" set LD_WPSTAT_STR_3 "unverändert.\n" set LD_WPSTAT_STR_4 "ok.\n" set LD_WPSTAT_STR_5 "leer.\n" set LD_STAT_STR1 "ok. \n" set LD_STAT_STR2 "repariert. \n" set LD_STAT_STR3 "unverändert.\n" set LD_STAT_STR4 "konfisziert, manipuliert.\n" } # # language: french # if {$LANGUAGE == "french"} { set MISSIONNAME00 "Retour à l'école" set MISSIONNAME01 "Premières armes" set MISSIONNAME02 "Sous la surface" set MISSIONNAME03 "Mon genre de zone" set MISSIONNAME05 "Surboum chez les Spanner" set MISSIONNAME06 "Les jeux, c'est canon !" set MISSIONNAME07 "Fracas dans les fjords" set MISSIONNAME08 "La courte paille" set MISSIONNAME09 "Etrangers à la terreur" set MISSIONNAME10 "Un ami calciné en vaut deux" set MISSIONNAME12 "Une mère-poule dans la nuit" set MISSIONNAME13 "La vieille guimbarde" set MISSIONNAME14 "La source" set MISSIONNAME15 "Vive la maison !" set MISSIONNAME16 "Echec à Cheek" set MISSIONNAME17 "Un problème d'attitude" set MISSIONNAME18 "Des nouvelles des vieux amis" set MISSIONNAME19 "Les voiles mouillés" set MISSIONNAME20 "Fuite vers la victoire" set MISSIONNAME21 "Le paquet cadeau" set MISSIONNAME23 "L'affrontement" set MISSIONNAME24 "L'ultime confrontation" set LD_LOCA "localisation: " set LD_STAT "état: " set LD_WP "armes: " set LD_NWP "nouvelle arme: " set LD_NFCT "nouvelle fonction: " set LD_LOCA_PRO "Protéus. \n" set LD_LOCA_FTZ "ZLE / Centre. \n" set LD_LOCA_FJR "ZLE / Secteur des fjords.\n" set LD_LOCA_BTF "Zone de Bitterfeld. \n" set LD_LOCA_DST "Zone nord des DST. \n" set LD_WP_SPACE " " set LD_WP_STR_LS "Laser / " set LD_WP_STR_MS "Missiles / " set LD_WP_STR_MG "Mitrailleuse / " set LD_WP_STR_RG "Rail Gun / " set LD_WP_STR_NP "Canon à napalm / " set LD_NWP_1 "Missiles / vide." set LD_NWP_2 "Mitrailleuse / obtenue." set LD_NWP_3 "Rail Gun / obtenu." set LD_NWP_4 "Canon à napalm." set LD_NFCT_1 "Désactiveur." set LD_NFCT_2 "Indicateur de cible." set LD_WPSTAT_STR_1 "inconnu.\n" set LD_WPSTAT_STR_2 "rechargé.\n" set LD_WPSTAT_STR_3 "inchangé.\n" set LD_WPSTAT_STR_4 "ok.\n" set LD_WPSTAT_STR_5 "vide.\n" set LD_STAT_STR1 "ok.\n" set LD_STAT_STR2 "réparé.\n" set LD_STAT_STR3 "inchangé.\n" set LD_STAT_STR4 "confisqué. Bidouillé.\n" } with $GAMEMGR # add missions to list # addmission description(name) name of resFile name of texture name of loadingscreen bundle addmission2 $MISSIONNAME00 "mission00*.yrf" mtx_m00 mtx_load_m00 addmission2 $MISSIONNAME01 "mission01*.yrf" mtx_m01 mtx_load_m01 addmission2 $MISSIONNAME02 "mission02*.yrf" mtx_m02 mtx_load_m02 addmission2 $MISSIONNAME03 "mission03*.yrf" mtx_m03 mtx_load_m03 addmission2 $MISSIONNAME05 "mission05*.yrf" mtx_m05 mtx_load_m05 addmission2 $MISSIONNAME06 "mission06*.yrf" mtx_m06 mtx_load_m06 addmission2 $MISSIONNAME07 "mission07*.yrf" mtx_m07 mtx_load_m07 addmission2 $MISSIONNAME08 "mission08*.yrf" mtx_m08 mtx_load_m08 addmission2 $MISSIONNAME09 "mission09*.yrf" mtx_m09 mtx_load_m09 addmission2 $MISSIONNAME10 "mission10*.yrf" mtx_m10 mtx_load_m10 addmission2 $MISSIONNAME12 "mission12*.yrf" mtx_m12 mtx_load_m12 addmission2 $MISSIONNAME13 "mission13*.yrf" mtx_m13 mtx_load_m13 addmission2 $MISSIONNAME14 "mission14*.yrf" mtx_m14 mtx_load_m14 addmission2 $MISSIONNAME15 "mission15*.yrf" mtx_m15 mtx_load_m15 addmission2 $MISSIONNAME16 "mission16*.yrf" mtx_m16 mtx_load_m16 addmission2 $MISSIONNAME17 "mission17*.yrf" mtx_m17 mtx_load_m17 addmission2 $MISSIONNAME18 "mission18*.yrf" mtx_m18 mtx_load_m18 addmission2 $MISSIONNAME19 "mission19*.yrf" mtx_m19 mtx_load_m19 addmission2 $MISSIONNAME20 "mission20*.yrf" mtx_m20 mtx_load_m20 addmission2 $MISSIONNAME21 "mission21*.yrf" mtx_m21 mtx_load_m21 addmission2 $MISSIONNAME23 "mission23*.yrf" mtx_m23 mtx_load_m23 addmission2 $MISSIONNAME24 "mission24*.yrf" mtx_m24 mtx_load_m24 addshowroom "SR_SAG" "showroom_sag*.yrf" "mtx_sr_sag" "" addshowroom "SR_PRO" "showroom_pro*.yrf" "mtx_sr_pro" "" addshowroom "SR_PIR" "showroom_pir*.yrf" "mtx_sr_pir" "" addshowroom "SR_FTZ" "showroom_ftz*.yrf" "mtx_sr_ftz" "" addshowroom "SR_BTF" "showroom_btf*.yrf" "mtx_sr_btf" "" addshowroom "SR_DST" "showroom_dst*.yrf" "mtx_sr_dst" "" addshowroom "SR_DKN" "showroom_dkn*.yrf" "mtx_sr_dkn" "" # 0 { setloadingtext "$LD_LOCA$LD_LOCA_PRO$LD_STAT$LD_STAT_STR1$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4" } switch -- [getlastmissionplayed] { 0 { setloadingtext "$LD_LOCA$LD_LOCA_PRO$LD_STAT$LD_STAT_STR1$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4" } 1 { setloadingtext "$LD_LOCA$LD_LOCA_PRO$LD_STAT$LD_STAT_STR1$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4" } 2 { setloadingtext "$LD_LOCA$LD_LOCA_PRO$LD_STAT$LD_STAT_STR1$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_NWP$LD_NWP_1" } 3 { setloadingtext "$LD_LOCA$LD_LOCA_FTZ$LD_STAT$LD_STAT_STR1$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_WP_SPACE$LD_WP_STR_MS$LD_WPSTAT_STR_5$LD_NWP$LD_NWP_2" } 4 { setloadingtext "$LD_LOCA$LD_LOCA_FTZ$LD_STAT$LD_STAT_STR2$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_WP_SPACE$LD_WP_STR_MS$LD_WPSTAT_STR_5$LD_WP_SPACE$LD_WP_STR_MG$LD_WPSTAT_STR_2$LD_NWP$LD_NWP_3" } 5 { setloadingtext "$LD_LOCA$LD_LOCA_FTZ$LD_STAT$LD_STAT_STR2$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_WP_SPACE$LD_WP_STR_MS$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_MG$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_RG$LD_WPSTAT_STR_2" } 6 { setloadingtext "$LD_LOCA$LD_LOCA_FJR$LD_STAT$LD_STAT_STR1$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_WP_SPACE$LD_WP_STR_MS$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_MG$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_RG$LD_WPSTAT_STR_2$LD_NFCT$LD_NFCT_2" } 7 { setloadingtext "$LD_LOCA$LD_LOCA_BTF$LD_STAT$LD_STAT_STR1$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_WP_SPACE$LD_WP_STR_MS$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_MG$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_RG$LD_WPSTAT_STR_2" } 8 { setloadingtext "$LD_LOCA$LD_LOCA_BTF$LD_STAT$LD_STAT_STR1$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_WP_SPACE$LD_WP_STR_MS$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_MG$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_RG$LD_WPSTAT_STR_2" } 9 { setloadingtext "$LD_LOCA$LD_LOCA_BTF$LD_STAT$LD_STAT_STR2$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_WP_SPACE$LD_WP_STR_MS$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_MG$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_RG$LD_WPSTAT_STR_2" } 10 { setloadingtext "$LD_LOCA$LD_LOCA_BTF$LD_STAT$LD_STAT_STR2$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_WP_SPACE$LD_WP_STR_MS$LD_WPSTAT_STR_5$LD_WP_SPACE$LD_WP_STR_MG$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_RG$LD_WPSTAT_STR_2$LD_NWP$LD_NWP_4" } 11 { setloadingtext "$LD_LOCA$LD_LOCA_BTF$LD_STAT$LD_STAT_STR2$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_WP_SPACE$LD_WP_STR_MS$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_MG$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_RG$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_NP$LD_WPSTAT_STR_2" } 12 { setloadingtext "$LD_LOCA$LD_LOCA_BTF$LD_STAT$LD_STAT_STR2$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_WP_SPACE$LD_WP_STR_MS$LD_WPSTAT_STR_3$LD_WP_SPACE$LD_WP_STR_MG$LD_WPSTAT_STR_3$LD_WP_SPACE$LD_WP_STR_RG$LD_WPSTAT_STR_3$LD_WP_SPACE$LD_WP_STR_NP$LD_WPSTAT_STR_3" } 13 { setloadingtext "$LD_LOCA$LD_LOCA_PRO$LD_STAT$LD_STAT_STR1$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_WP_SPACE$LD_WP_STR_MS$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_MG$LD_WPSTAT_STR_5$LD_WP_SPACE$LD_WP_STR_RG$LD_WPSTAT_STR_5" } 14 { setloadingtext "$LD_LOCA$LD_LOCA_FJR$LD_STAT$LD_STAT_STR1$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_WP_SPACE$LD_WP_STR_MS$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_MG$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_RG$LD_WPSTAT_STR_2$LD_NFCT$LD_NFCT_1" } 15 { setloadingtext "$LD_LOCA$LD_LOCA_FTZ$LD_STAT$LD_STAT_STR1$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_WP_SPACE$LD_WP_STR_MS$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_MG$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_RG$LD_WPSTAT_STR_2" } 16 { setloadingtext "$LD_LOCA$LD_LOCA_FTZ$LD_STAT$LD_STAT_STR1$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_WP_SPACE$LD_WP_STR_MS$LD_WPSTAT_STR_3$LD_WP_SPACE$LD_WP_STR_MG$LD_WPSTAT_STR_3$LD_WP_SPACE$LD_WP_STR_RG$LD_WPSTAT_STR_3" } 17 { setloadingtext "$LD_LOCA$LD_LOCA_FJR$LD_STAT$LD_STAT_STR2$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_WP_SPACE$LD_WP_STR_MS$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_MG$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_RG$LD_WPSTAT_STR_2" } 18 { setloadingtext "$LD_LOCA$LD_LOCA_DST$LD_STAT$LD_STAT_STR4$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_WP_SPACE$LD_WP_STR_MS$LD_WPSTAT_STR_3$LD_WP_SPACE$LD_WP_STR_MG$LD_WPSTAT_STR_3$LD_WP_SPACE$LD_WP_STR_RG$LD_WPSTAT_STR_3" } 19 { setloadingtext "$LD_LOCA$LD_LOCA_DST$LD_STAT$LD_STAT_STR4$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_WP_SPACE$LD_WP_STR_MS$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_MG$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_RG$LD_WPSTAT_STR_2$LD_NFCT$LD_WPSTAT_STR_1" } 20 { setloadingtext "$LD_LOCA$LD_LOCA_DST$LD_STAT$LD_STAT_STR1$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_WP_SPACE$LD_WP_STR_MS$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_MG$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_RG$LD_WPSTAT_STR_2$LD_WP_SPACE$LD_WP_STR_NP$LD_WPSTAT_STR_5" } 21 { setloadingtext "$LD_LOCA$LD_LOCA_DST$LD_STAT$LD_STAT_STR1$LD_WP$LD_WP_STR_LS$LD_WPSTAT_STR_4$LD_WP_SPACE$LD_WP_STR_MS$LD_WPSTAT_STR_3$LD_WP_SPACE$LD_WP_STR_MG$LD_WPSTAT_STR_3$LD_WP_SPACE$LD_WP_STR_RG$LD_WPSTAT_STR_3$LD_WP_SPACE$LD_WP_STR_NP$LD_WPSTAT_STR_3" } } with ..