PlayLists[30] { //this plays at the beginning of the level PlayList "startmzk" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "d1bg1st" "d1bg1lp" } } PlayList "bg1" { Priority 0 RemoveOnInterrupt FadeInTime 2.0 FadeOutTime 0.1 Tracks[1] { "d1bg1lp" } } PlayList "respawn1" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "d1bg1rs" "d1bg1lp" } } //bugs spawning in that first area PlayList "bugs1" { Priority 1 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "d1crb1" "d1bg1lp" } } PlayList "bugs2" { Priority 2 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "d1crb2" "d1bg1lp" } } PlayList "bugs3" { Priority 3 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "d1crb3" "d1bg1lp" } } //first groups of cultists PlayList "cult1" { Priority 4 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "d1clt1s1" "d1clt1lp" } } PlayList "cult2" { Priority 5 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "d1clt2s1" "d1clt2lp" } } //2nd background for after cultists PlayList "bg2" { Priority 0 RemoveOnInterrupt FadeInTime 2.0 FadeOutTime 0.1 Tracks[1] { "d1bg2lp" } } //couple more crabs PlayList "bugs5" { Priority 6 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "d1crb1" "d1bg1lp" } } //couple more cultists PlayList "cult5" { Priority 7 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "d1clt1s2" "d1clt1lp" } } PlayList "cult6" { Priority 8 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "d1clt2s2" "d1clt2lp" } } PlayList "cult4" { Priority 9 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "d1clt1s1" "d1clt1lp" } } PlayList "cult7" { Priority 10 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "d1clt2s1" "d1clt2lp" } } PlayList "cult8" { Priority 11 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "d1clt1s2" "d1clt1lp" } } //1 cultists so just a scare PlayList "cult9" { Priority 12 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "d1bg2sc1" "d1bg2lp" } } //1 cultists so just a scare PlayList "cult10" { Priority 13 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "d1bg2sc2" "d1bg2lp" } } //land from jumping from way up PlayList "land" { Priority 14 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "d1bg1lnd" "d1bg1lp" } } //couple more crabs PlayList "bugs14" { Priority 15 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "d1crb2" "d1bg1lp" } } //more cultists PlayList "cult11" { Priority 16 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "d1clt2s2" "d1clt2lp" } } PlayList "cult16" { Priority 17 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "d1bg2sc2" "d1bg2lp" } } PlayList "cult13" { Priority 18 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "d1clt1s1" "d1clt1lp" } } PlayList "cult14" { Priority 19 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "d1clt2s1" "d1clt2lp" } } PlayList "cult15" { Priority 20 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "d1clt1s2" "d1clt1lp" } } //tension up before sharks PlayList "preshark" { Priority 21 RemoveOnInterrupt FadeInTime 2.0 FadeOutTime 2.0 Tracks[2] { "d1bg3st" "d1bg3lp" } } PlayList "respawn2" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 2.0 Tracks[2] { "d1bg3rs" "d1bg3lp" } } //sharkie PlayList "sharkie" { Priority 22 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 2.0 Tracks[2] { "d1shrkst" "d1shrklp" } } //end of sharkie PlayList "sharkwin" { Priority 23 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 1.0 Tracks[2] { "d1bg3wn" "d1bg3lp" } } //sharkie2 PlayList "sharkie2" { Priority 24 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "d1chsest" "d1chselp" } } //you died PlayList "die" { Priority 100 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[1] { "neg01" } } }