PlayLists[23] { //this plays at the beginning of the level PlayList "startmzk" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "d1bg1st" "d1bg1lp" } } PlayList "bg1" { Priority 0 RemoveOnInterrupt FadeInTime 2.0 FadeOutTime 2.0 Tracks[1] { "d1bg1lp" } } PlayList "respawn1" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 2.0 Tracks[2] { "d1bg1rs" "d1bg1lp" } } //bugs spawning in that first area PlayList "bugs1" { Priority 1 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "d1crb2" "d1bg1lp" } } PlayList "bugs2" { Priority 2 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "d1crb3" "d1bg1lp" } } PlayList "bugs3" { Priority 3 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "d1crb1" "d1bg1lp" } } //group of 4 crabs attacks you PlayList "crbspn05" { Priority 4 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "d1shrkst" "d1shrklp" } } //background for the first jumping area PlayList "jump1" { Priority 5 RemoveOnInterrupt FadeInTime 2.0 FadeOutTime 2.0 Tracks[2] { "d1bg3st" "d1bg3lp" } } //land on the area by some cultists PlayList "land1" { Priority 6 RemoveOnInterrupt FadeInTime 2.0 FadeOutTime 2.0 Tracks[2] { "d1bg1lnd" "d1bg1lp" } } //a couple cultists and some crabs attack PlayList "crbspn06" { Priority 7 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "d1clt1s1" "d1clt1lp" } } //music for in the water cave thing PlayList "bg3" { Priority 8 RemoveOnInterrupt FadeInTime 2.0 FadeOutTime 2.0 Tracks[2] { "d2bg2st" "d2bg2lp" } } //crab PlayList "crbspn07" { Priority 9 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 2.0 Tracks[2] { "d1crb1" "d2bg1lp" } } //yet more cultists PlayList "culspn02" { Priority 10 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "d1crb2" "d1bg1lp" } } PlayList "culspn03" { Priority 10 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "d1clt2s1" "d1clt2lp" } } //quicksand area PlayList "bg4" { Priority 11 RemoveOnInterrupt FadeInTime 3.0 FadeOutTime 3.0 Tracks[2] { "d2bg3st" "d2bg3lp" } } //yet more cultists PlayList "culspn04" { Priority 12 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "d1clt1s2" "d1clt1lp" } } PlayList "culspn05" { Priority 13 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "d1clt2s2" "d1clt2lp" } } //after fights PlayList "respawn2" { Priority 14 RemoveOnInterrupt FadeInTime 2.0 FadeOutTime 2.0 Tracks[1] { "d1bg1lp" } } //shark area PlayList "sharkie" { Priority 15 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 4.0 Tracks[2] { "d2shrkst" "d2shrklp" } } //lockeddoor PlayList "lockdoor" { Priority 16 RemoveOnInterrupt ForceCutIn FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "d1bg1lnd" "d1bg1lp" } } //yet more cultists PlayList "cult7" { Priority 17 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "d1clt1s1" "d1clt1lp" } } PlayList "cult8" { Priority 18 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "d1clt2s1" "d1clt2lp" } } //you died PlayList "die" { Priority 100 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[1] { "neg01" } } }