PlayLists[3] { //this plays at the beginning of the level PlayList "startmzk" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[1] { "st1bg1" } } PlayList "respawn1" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[1] { "st1bg1rs" } } //you died PlayList "die" { Priority 100 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[1] { "neg01" } } }