PlayLists[20] { //this plays at the beginning of the level PlayList "startmzk" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "st2bg1st" "st2bg1lp" } } PlayList "respawn1" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "st2bg1rs" "st2bg1lp" } } //first turrets target you PlayList "target1" { Priority 1 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "st2bg1t1" "st2bg1lp" } } //open the first door PlayList "door1" { Priority 2 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.2 Tracks[2] { "st2bg1d1" "st2bg1lp" } } //open the first hatch PlayList "hatch1" { Priority 3 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "st2bg1s1" "st2bg1lp" } } //open door2 and then fight some stuff PlayList "door2" { Priority 4 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 3.0 Tracks[2] { "st2ftrst" "st2ftrlp" } } //open door3 PlayList "door3" { Priority 5 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.2 Tracks[2] { "st2bg1d2" "st2bg1lp" } } //open the 2nd hatch PlayList "hatch2" { Priority 6 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "st2bg1s2" "st2bg1lp" } } //2nd turrets target you PlayList "target2" { Priority 7 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "st2bg1t2" "st2bg1lp" } } //open door4 and fight some zorgons PlayList "door4" { Priority 8 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 4.0 Tracks[2] { "st2ft1st" "st2ft1lp" } } //open door5 PlayList "door5" { Priority 9 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.2 Tracks[2] { "st2bg1d1" "st2bg1lp" } } //open the 3rd hatch PlayList "hatch3" { Priority 10 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 2.0 Tracks[2] { "st2bg1s1" "st2bg1lp" } } //ship attacking you PlayList "ship" { Priority 11 RemoveOnInterrupt FadeInTime 1.0 FadeOutTime 2.0 Tracks[2] { "st2bg3st" "st2bg3lp" } } //fight some zorgons PlayList "fight1" { Priority 12 RemoveOnInterrupt FadeInTime 2.0 FadeOutTime 3.0 Tracks[1] { "st2ft1lp" } } //start the elevator PlayList "elevator" { Priority 13 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "st2bg1s2" "st2bg1lp" } } //music for jumping area PlayList "jump" { Priority 14 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "st2bg2st" "st2bg2lp" } } PlayList "respawn2" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[2] { "st2bg2rs" "st2bg2lp" } } //ending battle thing PlayList "end" { Priority 15 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "st2endst" "st2endlp" } } //you won that end fight PlayList "win" { Priority 20 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.1 Tracks[2] { "st2bg1wn" "st2bg1lp" } } //you died PlayList "die" { Priority 100 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 0.3 Tracks[1] { "neg01" } } }