PlayLists[11] { //this is the general quiet ambience stuff PlayList "startmzk" { Priority 1 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 1.0 Tracks[2] { "z1bg1st" "z1bg1lp" } } PlayList "respawn1" { Priority 0 RemoveOnInterrupt FadeInTime 0.2 FadeOutTime 1.0 Tracks[2] { "z1bg1rs" "z1bg1lp" } } PlayList "bg1" { Priority 1 RemoveOnInterrupt FadeInTime 2.0 FadeOutTime 1.0 RandomTrackSelection TriggeredTrackSelection Tracks[3] { "z1bg1lp" "z1bg1lpb" "z1bg1lpc" } } //this is for areas with zorgons PlayList "zor1" { Priority 2 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 2.0 Tracks[2] { "z1bg2st" "z1bg2lp" } } PlayList "zor2" { Priority 2 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 2.0 Tracks[2] { "z1bg2st2" "z1bg2lp" } } PlayList "zor3" { Priority 2 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 2.0 Tracks[2] { "z1bg2st3" "z1bg2lp" } } PlayList "respawn2" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 2.0 Tracks[2] { "z1bg2rs" "z1bg2lp" } } //usin the gun PlayList "gun" { Priority 10 ForceCutIn RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 2.0 Tracks[2] { "z1gunst" "z1gunlp" } } //this is when you're in elevators PlayList "elevator" { Priority 3 RemoveOnInterrupt FadeInTime 2.0 FadeOutTime 2.0 Tracks[1] { "z1bg3lp" } } PlayList "respawn3" { Priority 0 RemoveOnInterrupt FadeInTime 0.1 FadeOutTime 2.0 Tracks[2] { "z1bg3rs" "z1bg3lp" } } //you died PlayList "die" { Priority 15 ForceCutIn RemoveOnInterrupt FadeInTime 0.2 FadeOutTime 0.3 Tracks[1] { "neg01" } } }