// The following are the options currently active for the ini file // It should be placed in the game's root directory (C:\Develop\Fallen\Dev) // // DataFolder "" // main directory where all data is stored. Default = "Data" // DontUsePlatformBinary // flag to prevent the load and use of platform specific binary formats // // i.e. "UseAscii" // NetworkAutoconnectMode // "Disabled" = No networking // // "Server" = Start as server // // "Client" = Start as client // NetworkAutoconnectServerName // The name of the server to start or autoconnect to // NetworkAutoconnectNodes // The number of boxes that to network together // SkipIntro // Skips the intro framework. Good for shortening debug cycles. Defaults to off. // SkipMainMenu // Skips the main menu. // Level "level_short_name" // level to load. levels begin with 'L' // FullScreen // Win32 only, start in fullscreen // Maximized // start with maximized window (meaningless in fullscreen) // Resolution // resolution for window or fullscreen // NTSCScreen // // PALScreen // // PS2Screen // // XB420pScreen // // XB720pScreen // // BgMusicDisabled // disable background music playback (streamed) // ControllerDeadZone // physical controller dead zone (in %) // TestAllLevels // level test which cycles through load of all levels // OpenList // generate list of every file opened for automatic .jam file generation // // (to create the complete .jams, enable both TestAllLevels and OpenList) // TraceHistory // Number of previous trace messages to store in the history. Use with caution due to memory use. // ErrorHistory // Number of previous error messages to store in the history. Use with caution due to memory use. // // add_dio "" // add debug output category // no_dio "" // remove debug output category // // categories: // // "framework" // // "ai" // // "audio" // // "io" // // "render" // // "sim" // // "ui" // // "controller" // // "debugoutput" // // "innerloop" // // ** to do nothing comment everything out // { // Data Folder: The main directory where all data is stored. Default = "DataSrc" DataFolder "Data" //SkipProfileLoadCreate // Don't Use Platform Binary: (i.e. "UseAscii") flag to prevent the load and use of platform specific binary formats //DontUsePlatformBinary // Uncomment this to override which character to use for the player //SetCharacter 0 "Numb1P" //SetCharacter 0 "hero" //SetCharacter 0 "DANNY" // Autoconnects a network game without having to set one up through the UI //NetworkAutoconnectMode "Disabled" //NetworkAutoconnectServerName "my_srv" //NetworkAutoconnectNodes 2 // Skips the intro framework //SkipIntro // Skips the main menu //SkipMainMenu // Enable debug menu option EnableDebugMenu // Enable slow motion option //EnableSlowMotion // Skip legal screens //SkipLegal //Skip Fps information on PS2 SkipFps //DemoOnlyBuild //// Level: level to load (shortname) Level "Lhouse1" //this should be the first file in Levels.txt for openlists // Level "Lrobot1" //this should be the first file in Levels.txt for openlists // Level "Dhouse1" //this should be the first file in Levels.txt for openlists DemoLevel "Dhouse1" //new demo level (needs to be in Levels.txt) //// Fullscreen: Win32 only. //Fullscreen //// Maximized: Win32 only. maximize window, but still show titlebar, etc. Maximized //// Resolution: width x height (unsigned int) //Resolution 1920 1440 Resolution 1600 1200 //Resolution 1280 1024 //Resolution 1024 768 //Resolution 800 600 //Resolution 640 480 //Resolution 640 448 // Which page of debug text to display by default. 0=global, 1=heap info, 2=Mike, 3=Jason, 4=Mark, 5=Semmy //Page 1 // Disable background music playback (streamed) //BgMusicDisabled //// ControllerDeadZone: physical controller's dead zone in integer percent //ControllerDeadZone 15 //// Level Test: this does a test load of every level in the levels.txt file //// use with caution as this takes a while to run. //TestAllLevels //// open list: generate list of every file opened for automatic .jam file generation //OpenList //// TraceHistory: //TraceHistory 32 //// ErrorHistory: //ErrorHistory 16 //// No Ambient Sound //NoAmbient //// No Music //NoMusic //DisplaySounds /// Debug Output bitmask setting //add_dio "framework" //add_dio "ai" //add_dio "audio" //add_dio "io" //add_dio "render" //add_dio "sim" //add_dio "ui" //add_dio "controller" //add_dio "event" //add_dio "tool" //add_dio "debugoutput" //add_dio "innerloop" // //no_dio "framework" //no_dio "ai" //no_dio "audio" //no_dio "io" //no_dio "render" //no_dio "sim" //no_dio "ui" //no_dio "controller" //no_dio "event" //no_dio "tool" //no_dio "debugoutput" //no_dio "innerloop" }